|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Jeremy Ironforge
White syndicate BattleStar Alliance
22
|
Posted - 2012.02.23 16:48:00 -
[1] - Quote
"All the amarr train their stupid lasers"
And what else should they do? Train drones?
Amarr ships support 3 weapon systems among which only 1 is bonused and widespread.
I. Lasers, lasers, lasers...
You have them all! Beam, pulse, green, yellow, purple! It is the amarr whom you call when there's a disco show.
While beam lasers are generally good. Pulse lasers have significiant problems, especially in medium size category:
1) Powergrid requirements.
Focused Medium Pulse Laser II - 132 Heavy Pulse Laser II - 231
I know there is a lore stuff and to a common person "Laser" should consume a lot of energy. But what we have in-game are ships that can't fit proper weapons+mwd+tank. Things get worse since a Cap Booster is a necessity when you can't fire guns without cap. The only one capable fitting all of this is a Harbinger but then again it can't use it's enormous PG to fit an outstanding tank and has to use FMPL's. All in all it has just 5k EHP more than armor Hurricane and less DPS even though it hase 1 more turret.
2) "Useless bonus". The -10% capacitor bonus is present on almost every amarr hull but it doesn't contribute to the damage output of the weapon or the ship's traits. It gets even worse if the ship has no Laser damage bonus. Talk about "Maller" and "Prophecy" which are among the most gimped in the game.
Should this bonus really take up the whole bonus slot? Maybe there is a possibility of applying it to all amarr hulls as a tertiary bonus without breaking the game.
3) Low DPS capability/Low tracking. Those two problems severly gimp Pulse laser perfomance in close range sector. Also they are partially caused by the the previous point in the way that the hull has no bonuses to compensate those two factors. I am not going to do a lot of research here just give you a few things to think about:
- Imperial Navy Multifreqeuncy has better applied DPS than Conflagration on an unwebbed cruiser/BC size target.
- Legion has the smallest DPS per weapon module of all T3 hulls.
- Harbinger has much less DPS than Hurricane or even Cyclone.
Maybe the problem here is not in the lasers rather than hulls and their bonuses. Legion definitely lacks 7th low slot and Harby has to scale down its weapons.
On the other hand there are some redeeming qualities such as cheap and durable lenses, awesome optimal of scorch and quick reload. But they don't change the fact that to a new player there is no any particular reason to train for Amarr! Which is inherently wrong gamedesign-wise.
II. Missles <::}==> <::}==> <::}==>
Nothing's wrong with the missiles themselves rather than with the ship repertoir.
Imagine you're a beginning amarr pilot. You have your time doing Lvl1 missions in an Inquisitor and you really enjoy it. But when the time comes to progress you either have to switch to lasers or quit being amarr.
Months later when you've finally skilled up to the Legion you notice that there is a pretty decent HAM subsystem. Hell, there is even a decent HAC of Sacrilege! Now you just have to spend 14 days trainning for T2 HAM's and 7 more days on the support skills. That's not so much... You can shoot lasers in the meantime...
T1 frigate is 1-1.5 days trainning, HAC/T3 is 50d+!!! Why there is such a huge gap?! People even can't train missle skills since it would be a waste of time because of that gap. Oh yeah, they can switch to a Drake and then skill up for Sansha but then again training two weapon systems at the same time is not optimal.
The most funny thing is that we have this problem along with all the lore "Khanid Innovations"/"Caldary allies" stuff.
Remember those useless Maller and Prophecy? Why not give them missle bays and a ROF bonus? Might make them viable in PVE or even in PVP due to selectable damage type/good DPS application.
III. Drones.
"Both the Empire and Kingdom make use of drones as a significant secondary weapon system."
- Why Legion has no drones? Drone Synthesis Projector is a crap, but the ship in general could use a full flight of light drones.
Where's your loregic? :facepalm:
PS: Your url BBcode isn't working. |

Jeremy Ironforge
White syndicate BattleStar Alliance
22
|
Posted - 2012.02.23 17:03:00 -
[2] - Quote
Butzewutze wrote:Jeremy Ironforge wrote:- Harbinger has much less DPS than Hurricane or even Cyclone. Check your "facts". [All Skills @ LVL 5] Harbinger[Heavy pulse, Conflag, 5 Hammerheads]: 564 DPS Cyclone[425MM AC's, 3 HAMS, Full drones]: 532 DPS
MWD? Cap Booster? 1600 Plate? 76k EHP buffer? Good luck firing Conflagration at 15+km :)
We ain't measure pricks' sizes in vacuum but general ship's perfomance. |

Jeremy Ironforge
White syndicate BattleStar Alliance
22
|
Posted - 2012.02.24 04:42:00 -
[3] - Quote
Quote:Posting in a nerf mimatar(and gallente){and caldari} thread.
:faceplam: I didn't want it... It's all their fault!
Indeed this is not nerf mimatar thread. I just used their BC as examples.
__________________
Quote:I'm not saying that I agree with the OP that lasers are broken (I don't).
I do not whine either just point out things. The weapon system in overall has no qualities to be trained for unless you plan doing some siege stuff to cut on your ammo costs.
And that is not good gameplay wise.
Also I do not imply that the problem is solely with the lasers:
Quote:Maybe the problem here is not in the lasers rather than hulls and their bonuses. Legion definitely lacks 7th low slot and Harby has to scale down its weapons.
__________________
Korg Tronix wrote:Tbf if we are being really picky about max dps a 3 heat sink HPL Binger does 930dps with HH IIs, conflag and heat. Why you would load that ammo is something else especially with the 26km scorch range you get.
If we really are talking DPS numbers if your Harbinger is being outdps'd by a Cyclone you need better skills
Jesus Christ, learn to read:
Quote:MWD? Cap Booster? 1600 Plate? 76k EHP buffer? Good luck firing Conflagration at 15+km :)
We ain't measure pricks' sizes in vacuum but general ship's perfomance.
__________________
No one has anything to say about Missiles? |

Jeremy Ironforge
White syndicate BattleStar Alliance
22
|
Posted - 2012.02.24 06:04:00 -
[4] - Quote
FlameGlow wrote:Jeremy Ironforge wrote: But what we have in-game are ships that can't fit proper weapons+mwd+tank.
Yes, the caldari gunships for example 
Talking about Ferox and Moa? Funny how Caldari and Amarr have problematic ships in the same class and tier and that those ships have the similar bonuses :)
Well that's another issue not connected to this thread. |
|
|
|